EXPERIMENT 001 / PIXEL-TO-CONTROL

See pixels.
Take action.

A real-time web game built as a clean benchmark: the agent receives only canvas frames and responds with the same movement, aim, attack and dash controls available to a human.

LIVE SESSIONHuman vs baseline
WASD / ARROW KEYS + MOUSE · TAP TO SHOOT · HOLD 1 SECOND FOR LASER · SPACE TO DASH
MOVE
AIM / FIRE
H
PLAYER ONE / HUMANHealth 100%
0:0
B
PLAYER TWO / BASELINEHealth 100%
01Tap: projectile

Click or flick the fire stick for a cancellable moving shot that deals 10 damage.

02Hold: laser

Hold mouse or fire stick for one second to emit a pillar-blocked beam for 25 damage.

03Same analog frame

Keyboard, joystick, and agent all resolve to the same movement, aim, attack and dash action.